Trigger cards display scenarios that could trigger imposter thoughts.
Reframe cards show different ways to reframe imposter thoughts in a more positive and constructive way.
Reflection cards allow players to think back on their own experience as a graphic designer and give themselves credit for the work they have done.
Our mission is to help graphic designers challenge imposter syndrome by recognising triggering scenarios, reframing their imposter thoughts and reflecting on their own experience as a designer.
Through the Imposter game, we aim to create a safe space for open discussion, fostering a sense of shared understanding and reducing feelings of isolation associated with imposter syndrome.
Click below to access support.
To start, each player gets 5 reframe cards.
The card master draws a trigger card, and reads out the scenario and imposter thought.
All other players choose a reframe card from their hand that best responds to the imposter thought, and gives it to the card master.
Then, the card master chooses which card they think reframes the imposter thought the best. The player who submitted that card receives a reflection card, and answers it out loud to the group.
This player becomes the new card master and everyone draws back up to five reframe cards and a new round begins.
To end the game, every player must have at least 3 reflection cards, or you run out of trigger cards.
Watch the tutorial here to see how to play.