Imposter

Imposter's story.

What started as a university project is now the very first version of something we hope keeps growing for a long time.

Imposter began as a single prototype built for coursework and the question of how we can help graphic designers experiencing imposter syndrome.

The more we developed it, the more we realised it was really about shared experiences and at the centre of it all is togetherness.

The best games aren’t really about winning. They’re about the people around you, the stories that come out of nowhere, and the feeling that for a little while, everyone’s completely part of the same thing.

This is just the beginning of ours.

We tested Imposter on actual design students and academics...

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